Transport Fever 3 WikiReleasing Sep 29, 2026
Start / Field manual

Your first transport network

Start by identifying a delivery need, then trace every transfer from origin to destination before buying vehicles.

Official systemsChecked September 8, 2026Pre-release guide
Grand historic railway station in city
Grand historic railway station in city · Official pre-release image ↗
The confirmed picture

What we know

The opening campaign section is the official tutorial.

Cargo remains at its origin until collected; players control distribution.

Difficulty and economic settings can be adjusted.

Operations schematicConceptual

From origin to final delivery

Origin storageCargo waits here
CollectionMatch category
Transfer hubCheck onward leg
Final customerConfirm demand
Conceptual cargo lifecycle. No recipe quantities or timing values are implied.
From information to action

Before you decide

Editorial planning advice based on the confirmed systems above.

  1. Learn the interface in Campaign, then test a small network in Sandbox.
  2. Write down demand, cargo compatibility, each loading point and the final customer.
  3. Use your own costs in the profit calculator before expanding.

A mistake to avoid

A larger fleet cannot fix a cargo mismatch or a blocked terminal.

Verify at launch

What still needs live data

Starting budgets, tutorial steps and optimal early-game routes.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Official support FAQIndustries & Cargo dev blogSteam store

Last editorial review: September 8, 2026. Evidence policy and source ledger.