Transport Fever 3 WikiReleasing Sep 29, 2026
Cities / Field manual

Passenger service

Passenger planning should consider the whole trip and the experience of waiting, traveling and arriving.

Official systemsChecked September 8, 2026Pre-release guide
Town happiness and street service interface
Town happiness and street service interface · Official pre-release image ↗
The confirmed picture

What we know

Steam describes individual inhabitants with homes, jobs and destinations.

The Tycoon material includes passenger happiness and delivered passengers.

Operations schematicConceptual

Inspect the passenger journey

Reach stopAccess
WaitFrequency
Travel & transferTime and comfort
ArriveDestination
Inspection sequence, not the passenger route-choice algorithm.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Look at access and transfer waits as well as vehicle capacity.
  2. Compare a direct service with a transfer-heavy itinerary.

A mistake to avoid

Top speed is only one part of a passenger journey.

Verify at launch

What still needs live data

Passenger choice weights, comfort values and wait-time thresholds.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

city growth diagnostic

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Steam storeTycoon dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.