Transport Fever 3 WikiReleasing Sep 29, 2026
Modes / Field manual

Sandbox mode

Sandbox provides a space for creative construction with economic constraints adjustable or disabled.

Official systemsChecked September 8, 2026Pre-release guide
Map editor terrain tools and configuration
Map editor terrain tools and configuration · Official pre-release image ↗
The confirmed picture

What we know

Steam describes unrestricted creativity and mod support.

The cargo blog says industry setup can be changed in Sandbox.

Operations schematicConceptual

Choose the mode around the journey

Road & tramStreet and terminal access
RailTrack and station planning
WaterPier and inland transfer
AirAirport and ground connection
Planning questions for supported modes; no invented ranking or cost values.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Use a small test map to observe one mechanic.
  2. Record any settings that could change your result.

A mistake to avoid

A test with the economy disabled does not prove a route is profitable in Tycoon.

Verify at launch

What still needs live data

Editor options and exact settings in the released interface.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Steam storeIndustries & Cargo dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.