
Transport Fever 3
Wiki, Guides & Tools
Build the network. Understand the system.
Source-checked help for your next line, industry and campaign mission.
Where does your network begin?
New player
From a delivery need to a network that works.
Network builder
Rail, roads, signals and the space between.
Cargo & industry
Every producer, transfer and final destination.
Tycoon & city growth
Meet demand without overwhelming your cities.
Nothing runs in isolation.
Follow a connection to its next decision.
FLEET REGISTRY / VERIFIED IDENTITIESBeyond top speed.
Capacity, loading, comfort, maintenance, noise. The best choice starts with the job you need it to do.
Named examples include edition content and a documented base-game bus. Performance records require release-build verification.
Check the rule before building the chain.
The official free-game rule names Sheet Metal, Fish and Meat, but its OR grouping is unresolved. These are documented cargo names, not a confirmed simultaneous recipe. The Canning Factory record remains held.
Read the official OR wording and compare the recipe in your installed industry window before supplying this facility. No alternative grouping, quantity or runtime recipe is inferred. Compare sources ↗
Browse 36 documented free-game cargo categories
| Cargo | Handling category | Cargo type |
|---|---|---|
| Crude Oil | Liquid | Raw Material |
| Fuel | Liquid | End Product |
| Sand | Bulk | Raw Material |
| Grain | Bulk | Raw Material |
| Logs | Flatbed | Raw Material |
| Steel | Flatbed | Intermediate Product |
| Canned Food | Goods | End Product |
| Glass | Goods | Intermediate Product |
| Fish | Goods | Raw Material |
| Vegetables | Goods | End Product |
| Planks | Flatbed | Intermediate Product |
| Meat | Goods | Raw Material |
| Fertilizer | Bulk | Booster Product |
| Tools | Goods | Booster Product |
| Beverages | Goods | End Product |
| Books | Goods | End Product |
| Bricks | Goods | End Product |
| Cement | Bulk | End Product |
| Chemicals | Liquid | Intermediate Product |
| Clay | Bulk | Raw Material |
| Clothes | Goods | End Product |
| Coal | Bulk | Raw Material |
| Dyes | Liquid | Intermediate Product |
| Fabric | Goods | Intermediate Product |
| Furniture | Goods | End Product |
| Iron Ore | Bulk | Raw Material |
| Machines | Flatbed | Booster Product |
| Paper | Goods | Intermediate Product |
| Plastic | Goods | Intermediate Product |
| Rubber | Liquid | Raw Material |
| Sawdust | Bulk | Intermediate Product |
| Sheet Metal | Flatbed | Intermediate Product |
| Stone | Bulk | Raw Material |
| Tires | Goods | Intermediate Product |
| Vehicles | Flatbed | End Product |
| Wool | Goods | Raw Material |
Official Industries & Cargo manual · Last verified October 2, 2026 · Release-build version: Unknown.
Growth has
six moving parts.
Deliveries earn experience. City ratings determine how effectively that experience drives growth across 18 levels; the weakest Authority rating can limit progress.
Understand city growthThink it through. Then build.
Cargo Chain Planner
Map origins, transfers and destinations. Keep every leg connected.
Vehicle Comparator
Compare your candidates by capacity, cost and local impact.
City Growth Diagnostic
Turn service symptoms into a focused inspection list.
Line Capacity Calculator
Estimate theoretical throughput and service intervals from your observations.
Transparent estimates using your inputs. No hidden game formulas or guessed vehicle presets.
The latest verified picture.
Official manuals document cargo, industry and campaign records. Conflicting fields stay visible and held.
Growing cities, evolving needs and adjustable simulation settings.
Every claim has a trail.
Official announcements, developer statements and live-build tests are different kinds of evidence. We keep them separate, show our sources and leave unverified numbers blank.