Stations and depots: access, terminals and maintenance
Stations provide transport terminals and can be edited with modules; depots sell compatible vehicles and require a valid route to their assigned line. Dedicated maintenance buildings have a different role and cannot sell vehicles.
Quick facts
- Documented answer
- Stations provide transport terminals and can be edited with modules; depots sell compatible vehicles and require a valid route to their assigned line. Dedicated maintenance buildings have a different role and cannot sell vehicles. ↗
Procedure
Choose the facility for the service's transport mode and cargo or passengers. Inspect catchment, terminal compatibility and the depot-to-first-stop route. After a module edit, recheck every existing line using the station before resuming normal traffic.
Diagnose the result
If vehicles cannot leave the depot, inspect its network connection and first stop. If a line rejects the station, inspect terminal type and access. For airports, heliports and harbors, check the documented facility-specific vehicle restrictions.
Common mistake
Treating a visually adjacent depot, landing area or platform as a verified route connection.
Evidence and version scope
The cited official manual supports the documented interface and mechanics. The procedure above is editorial guidance for inspecting your own save; it is not a claim of a tested speedrun or a guaranteed outcome. Record your installed version, gameplay settings and mods when comparing results. Release-build version: Unknown.
Connected operations
Parent: Network operations ↗
Next action: Network operations ↗
Planning tool: Network Checklist ↗
Version and changes: Update desk ↗
Sources and verification
Facts are attributed to official post-launch documentation. Procedures are editorial inspection advice; they do not claim a tested save or release-build benchmark.
Last checked: 2026-10-02 · Evidence before estimates · Corrections