Stations & terminals
Station capacity is a combination of access, loading positions and dwell, not just the number of vehicles serving it.

What we know
Operations schematicConceptual
Locate the first persistent queue
ApproachRoad or rail access
Loading positionService time
DepartureExit clear?
Downstream pathCan the line move?
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Find the first persistent queue before adding platforms.
- Use the throughput planner with observed loading and dwell times.
A mistake to avoid
Theoretical throughput is an upper-bound planning estimate, not the game simulation.
What still needs live data
Module capacities, platform limits and measured service times.
We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.
Put it to work
Open toolstation throughput
Use your own scenario values. No guessed TF3 presets.
Official sources
Steam storeIndustries & Cargo dev blogHighlights dev blogLast editorial review: September 8, 2026. Evidence policy and source ledger.