Town growth diagnostics
Town development responds to deliveries and service quality alongside reputation and environmental pressures.

What we know
Deliveries and the town feedback loop
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Inspect service coverage and timely arrivals before buying more vehicles.
- Review noise and pollution near affected districts.
- Use the diagnostic to select what to inspect, without a fabricated growth score.
Deliveries earn experience. City ratings shape the result.
The Tycoon dev blog describes 18 growth levels. Passenger and required-cargo deliveries earn experience, while six city ratings affect how effectively that experience produces growth. Those ratings are reputation, satisfaction, delivery, traffic, noise and pollution.
Local passenger trips earn less experience than trips from other towns. More complex cargo can earn more experience, but a longer production chain adds more points of failure. These are confirmed relationships, not a formula for predicting population.
Balance service with local impact
A mistake to avoid
More transport capacity is not automatically more growth when service quality or local impact is poor.
See the official system
What still needs live data
Growth weights, level thresholds and demand formulas.
We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.
city growth diagnostic
Use your own scenario values. No guessed TF3 presets.
Official sources
Tycoon dev blogIndustries & Cargo dev blogSteam storeLast editorial review: September 8, 2026. Evidence policy and source ledger.