TRANSPORT FEVER 3INDEPENDENT WIKI · OPERATIONS ATLASReleased

tools

Bug reproduction worksheet/tools/bug-reproduction

tools

Build / Patch Observation Worksheet/tools/launch-observations

Tools

Cargo Chain Planner/tools/cargo-chain-planner

tools

Cargo transfer audit/tools/cargo-handoff

Tools

City Growth Diagnostic/tools/city-growth-diagnostic

tools

City growth review/tools/city-growth-review

Tools

Delivery-Time Planner/tools/delivery-time

tools

Edition entitlement checklist/tools/edition-content

tools

Heightmap transport review/tools/heightmap-review

tools

Highway ramp inspection/tools/highway-ramp

tools

Industry boost observation/tools/industry-boost

tools

Lane merge inspection/tools/merge-inspection

Tools

Line Capacity Calculator/tools/line-capacity

Tools

Loan / Contract Evaluator/tools/loan-contract

Tools

Maintenance / TCO Calculator/tools/maintenance-tco

tools

Mod release checklist/tools/mod-release

tools

Municipal impact review/tools/municipal-impact

Tools

Network Checklist/tools/network-checklist

tools

New map access review/tools/map-start

tools

Passenger journey audit/tools/passenger-journey

tools

Production-chain verification/tools/chain-launch-validation

tools

Rail reservation inspection/tools/signal-inspection

Tools

Route Profit Calculator/tools/route-profit-calculator

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Signal / Priority Visualizer/tools/signal-priority

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Station Throughput Planner/tools/station-throughput

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Train Consist Planner/tools/train-consist

tools

Tram-train transition check/tools/tram-transition

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Vehicle Comparator/tools/vehicle-comparator

tools

Warehouse flow observation/tools/warehouse-audit

Tools

Warehouse Planner/tools/warehouse-planner

fixes

A mod dependency is missing — inspection checklist/fixes/mod-missing-dependency

fixes

Public transport is congested — inspection checklist/fixes/public-transport-congestion

fixes

Too much noise — inspection checklist/fixes/too-much-noise

fixes

Too much pollution — inspection checklist/fixes/too-much-pollution

fixes

Too much traffic — inspection checklist/fixes/too-much-traffic

fixes

Train waiting for priority — inspection checklist/fixes/train-waiting-for-priority

fixes

Transport Fever 3 Black Screen — Official Checks/fixes/black-screen

fixes

Transport Fever 3 Crash While Loading a Save — Official Checks/fixes/crash-loading-save

fixes

Transport Fever 3 Disabled Main Menu Buttons — Official Checks/fixes/main-menu-buttons-disabled

fixes

Transport Fever 3 Empty construction menu controller softlock/fixes/empty-construction-menu-controller-softlock
Cities & Tycoon / Field record

Transport Fever 3 Town Growth — Supplies, Authority & 18 Levels

Towns progress through 18 documented levels. Deliveries generate XP, while Supplies and the weakest of six Authority ratings shape growth.

Official post-launch documentationOfficial source checked 2026-10-13Independent live-build verification: not performed

Read Supplies and Authority

The current Towns manual lists 18 levels. Supplies combines passenger and cargo supply; Authority is constrained by the lowest of Reputation, Happiness, Delivery, Traffic, Noise and Pollution. Read the town overview and relevant data layer before choosing an investment. Exact hidden weights and recovery rates are not supplied by this page.

Documented experience rules

The current manual gives 5 XP for a same-town passenger, 10 for a neighboring origin and 20 for a farther origin. Cargo complexity awards 10/20/40 XP. Level 2 requires 1000 total XP and later requirements rise by a factor of 1.5. These are manual values, not independent game measurements; exact rating-to-multiplier details remain Unknown.

Inspect the weakest rating

Open the town statistics and inspect each of the six ratings. Check whether the problem is unserved passengers, missing demanded cargo, long journeys, late cargo, congestion, residential noise or local pollution. Improve the constrained stage before assuming a larger fleet creates growth.

Demand and progression

Commercial and industrial districts begin with one cargo demand each. The manual adds commercial slots at levels 5 and 9, and industrial slots at 7 and 11. Record the actual current demand before planning the next chain; a marketing cargo total is not a town's request.

Practical workflow and limits

Select one town and keep a record of its level, demand, Supplies, six ratings and passenger origins. Compare before/after under the same difficulty and modifiers. This is editorial inspection guidance; hidden growth weights and a guaranteed recovery time are not established.

Connected operations

Parent: Transport Fever 3 Cities — Town Growth & Authority Ratings ↗
Next action: Transport Fever 3 Cities — Town Growth & Authority Ratings ↗
Planning tool: City Growth Diagnostic ↗
Version and changes: Update desk ↗

Sources and verification

Facts are attributed to official post-launch documentation. Procedures are editorial inspection advice; they do not claim a tested save or release-build benchmark.

Last checked: 2026-10-13 · Evidence before estimates · Corrections