TRANSPORT FEVER 3INDEPENDENT WIKI · OPERATIONS ATLASLaunch · Sep 29

Start

Transport Fever 3 Wiki/Is Transport Fever 3 multiplayer?/multiplayerPlan your first network/guides/first-networkPlanning mistakes to avoid/guides/common-mistakesRelease date & launch guide/release-dateYour first transport network/beginner-guideWhat is new in Transport Fever 3?/featuresPlatforms & stores/platformsStandard, Deluxe & Collector’s editions/editionsPreorder guide/preorderWhat is in the preorder pack?/preorder-bonusSystem requirements/system-requirements

Systems

Wiki index/wikiGuides for every stage of your network/guidesNetwork operations/networksCity operations & growth/citiesMaps & environments/maps

Tools

Planning tools/tools

Sources

Source ledger/sourcesAbout this wiki/aboutCorrections/corrections

Release

Release updates/updates

Networks

Rail line priority/networks/line-priorityWaypoints and route control/networks/waypointsUnderground trams and tram-trains/networks/underground-tram

Cargo

Designing a logistics hub/cargo/logistics-hubs

Cities

Municipal regions and local effects/cities/municipal-regionsPassenger satisfaction/cities/satisfactionThe city delivery rating/cities/deliveryNoise and station placement/cities/noisePollution across the city region/cities/pollution

Modes

Headquarters placement and upgrades/tycoon/headquartersDifficulty and simulation settings/tycoon/difficultyMod browser and mod.io/mods/mod-browserInstalling and managing mods/mods/installCross-platform mods/mods/cross-platformMod compatibility checks/mods/compatibilityModel Editor and creation tools/mods/model-editorAdapting Transport Fever 2 mods/mods/transport-fever-2-conversionA mod troubleshooting checklist/mods/troubleshooting
Modes / Field manual

Adapting Transport Fever 2 mods

TF2 modifications need adaptation for Transport Fever 3. The Curated Mods Program explicitly addresses conversion rather than promising direct compatibility.

Official systemsSources checked September 25, 2026Pre-release guide
Map editor terrain tools and configuration
Map editor terrain tools and configuration · Official pre-release image ↗
The confirmed picture

What we know

TF3 changes cargo categories, vehicle attributes and infrastructure scripting. ↗

New unique mod IDs support dependency handling. ↗

The Curated Mods Program provides a route for selected creators to collaborate with the developer. ↗

Operations schematicConceptual

Choose the mode around the journey

Road & tramStreet and terminal access
RailTrack and station planning
WaterPier and inland transfer
AirAirport and ground connection
Planning questions for supported modes; no invented ranking or cost values.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Check permission to adapt or redistribute the original assets.
  2. Audit scripts, cargo handling, materials and dependencies against TF3 documentation.
  3. Test the converted mod on the intended build and platform before publishing.

A mistake to avoid

Renaming a folder does not prove that a TF2 modification works in TF3.

Verify at launch

What still needs live data

Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.

Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Curated Mods ProgramHighlights dev blogIndustries & Cargo dev blog

Source verification: September 25, 2026. Evidence policy and source ledger.