Transport Fever 3 WikiReleasing Sep 29, 2026
Modes / Field manual

Mods & compatibility

TF3 supports a cross-platform in-game Mod Hub; TF2 mods require adaptation.

Official systemsChecked September 8, 2026Pre-release guide
Decorated locomotives at an urban station
Decorated locomotives at an urban station · Official pre-release image ↗
The confirmed picture

What we know

The Highlights blog describes unique mod IDs and automatic missing-dependency detection.

The Curated Mods Program brings selected creations to release.

Steam Workshop availability was still under consideration in the July Highlights blog; it is not promised here.

Operations schematicConceptual

From a live observation to a published record

Capture build & sourceProvenance
Validate entity fieldsComplete relationships
Review usefulnessDistinct lookup
Publish & linkSearch and sitemap gate
Our launch verification workflow; incomplete records remain unpublished.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Inspect the mod’s platform, dependencies and version before enabling it.
  2. Keep a backup before changing a save’s mod set.

A mistake to avoid

Cross-platform mod sharing is not confirmation of cross-save or cross-progression.

See the official system

Verify at launch

What still needs live data

Release mod roster, compatibility tests and the final Workshop decision.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Highlights dev blogCurated Mods ProgramOfficial support FAQ

Last editorial review: September 8, 2026. Evidence policy and source ledger.