Transport Fever 3 WikiReleasing Sep 29, 2026
Vehicles / Field manual

Road vehicles

Buses and trucks share a road system with configurable lanes and junction behavior.

Official systemsChecked September 8, 2026Pre-release guide
Steam and modern trains in sandbox mode
Steam and modern trains in sandbox mode · Official pre-release image ↗
The confirmed picture

What we know

Steam confirms buses and trucks within the roster.

The infrastructure blog describes bus lanes and configurable lane connections.

Truck stations can load multiple vehicles when their layout supports it.

Operations schematicConceptual

Choose for the entire route

CompatibilityCargo and infrastructure
Capacity & handlingMeasure demand and dwell
Ownership costPurchase, running, maintenance
Comfort & impactPassenger experience, noise, pollution
Comparison axes; there is no universal winning vehicle.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Follow one vehicle through each junction to find the first queue.
  2. Compare road delay against loading delay before increasing the fleet.

A mistake to avoid

Road width alone does not establish the capacity of a bottleneck intersection.

Verify at launch

What still needs live data

Vehicle capacities, fuel/operating economics and loading stats.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

vehicle comparator

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Steam storeInfrastructure dev blogIndustries & Cargo dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.