Passenger satisfaction
Passenger satisfaction reflects the quality of a journey, including waiting, travel time and vehicle comfort.

What we know
Operations schematicConceptual
Deliveries and the town feedback loop
Passenger & cargo deliveriesEarn growth experience
City ratingsScale effectiveness
GrowthChanging town
New demandRevisit the network
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Separate time spent waiting from time spent moving.
- Inspect queues and service intervals before buying a faster vehicle.
- Compare comfort, operating cost and capacity together.
- Recheck transfers after moving a hub away from homes.
A mistake to avoid
A quieter distant station can improve noise while making journeys longer. Review both ratings.
What still needs live data
Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.
Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.
Put it to work
Open toolcity growth diagnostic
Use your own scenario values. No guessed TF3 presets.
Official sources
Tycoon dev blogHighlights dev blogSource verification: September 25, 2026. Evidence policy and source ledger.