Underground trams and tram-trains
Tram construction has an underground editing mode, while compatible light-rail vehicles can also transition onto railway infrastructure.

What we know
Operations schematicConceptual
Locate the first persistent queue
ApproachRoad or rail access
Loading positionService time
DepartureExit clear?
Downstream pathCan the line move?
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Choose the intended surface, underground and regional sections first.
- Verify the selected vehicle’s rail capability before connecting the systems.
- Treat station access, signaling and cargo handling as separate checks.
A mistake to avoid
Do not assume that every tram can run on railway tracks. Compatibility must be checked per vehicle.
What still needs live data
Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.
Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.
Put it to work
Open toolnetwork checklist
Use your own scenario values. No guessed TF3 presets.
Official sources
Infrastructure dev blogSource verification: September 25, 2026. Evidence policy and source ledger.