Plan your first network
Begin with one destination and a complete route that can actually serve it. Expansion comes after the first delivery works.

What we know
Cargo is held at its origin until collected. A station alone does not complete a delivery. ↗
An industry’s built-in dock is a simple starting option, but loads more slowly than dedicated infrastructure. ↗
Maintenance facilities service passing vehicles within their perimeter when capacity is available. ↗
From origin to final delivery
Before you decide
Editorial planning advice based on the confirmed systems above.
- Write down the final customer, producer, loading point and unload point.
- Choose a vehicle whose cargo category matches every transfer.
- Check the route, then observe a complete cycle before adding vehicles.
- Record cycle time and use the line-capacity planner to distinguish frequency from capacity.
A mistake to avoid
Do not buy several lines at once: a blocked first transfer can make every downstream investment idle.
What still needs live data
Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.
Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.
network checklist
Use your own scenario values. No guessed TF3 presets.
Official sources
Industries & Cargo dev blogInfrastructure dev blogSource verification: September 25, 2026. Evidence policy and source ledger.