TRANSPORT FEVER 3INDEPENDENT WIKI · OPERATIONS ATLASLaunch · Sep 29

Start

Transport Fever 3 Wiki/Is Transport Fever 3 multiplayer?/multiplayerPlan your first network/guides/first-networkPlanning mistakes to avoid/guides/common-mistakesRelease date & launch guide/release-dateYour first transport network/beginner-guideWhat is new in Transport Fever 3?/featuresPlatforms & stores/platformsStandard, Deluxe & Collector’s editions/editionsPreorder guide/preorderWhat is in the preorder pack?/preorder-bonusSystem requirements/system-requirements

Systems

Wiki index/wikiGuides for every stage of your network/guidesNetwork operations/networksCity operations & growth/citiesMaps & environments/maps

Tools

Planning tools/tools

Sources

Source ledger/sourcesAbout this wiki/aboutCorrections/corrections

Release

Release updates/updates

Networks

Rail line priority/networks/line-priorityWaypoints and route control/networks/waypointsUnderground trams and tram-trains/networks/underground-tram

Cargo

Designing a logistics hub/cargo/logistics-hubs

Cities

Municipal regions and local effects/cities/municipal-regionsPassenger satisfaction/cities/satisfactionThe city delivery rating/cities/deliveryNoise and station placement/cities/noisePollution across the city region/cities/pollution

Modes

Headquarters placement and upgrades/tycoon/headquartersDifficulty and simulation settings/tycoon/difficultyMod browser and mod.io/mods/mod-browserInstalling and managing mods/mods/installCross-platform mods/mods/cross-platformMod compatibility checks/mods/compatibilityModel Editor and creation tools/mods/model-editorAdapting Transport Fever 2 mods/mods/transport-fever-2-conversionA mod troubleshooting checklist/mods/troubleshooting
Start / Field manual

Plan your first network

Begin with one destination and a complete route that can actually serve it. Expansion comes after the first delivery works.

Official systemsSources checked September 25, 2026Pre-release guide
Grand historic railway station in city
Grand historic railway station in city · Official pre-release image ↗
The confirmed picture

What we know

Cargo is held at its origin until collected. A station alone does not complete a delivery. ↗

An industry’s built-in dock is a simple starting option, but loads more slowly than dedicated infrastructure. ↗

Maintenance facilities service passing vehicles within their perimeter when capacity is available. ↗

Operations schematicConceptual

From origin to final delivery

Origin storageCargo waits here
CollectionMatch category
Transfer hubCheck onward leg
Final customerConfirm demand
Conceptual cargo lifecycle. No recipe quantities or timing values are implied.
From information to action

Before you decide

Editorial planning advice based on the confirmed systems above.

  1. Write down the final customer, producer, loading point and unload point.
  2. Choose a vehicle whose cargo category matches every transfer.
  3. Check the route, then observe a complete cycle before adding vehicles.
  4. Record cycle time and use the line-capacity planner to distinguish frequency from capacity.

A mistake to avoid

Do not buy several lines at once: a blocked first transfer can make every downstream investment idle.

Verify at launch

What still needs live data

Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.

Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Industries & Cargo dev blogInfrastructure dev blog

Source verification: September 25, 2026. Evidence policy and source ledger.