Transport Fever 3 Cargo Types — 36 Free-Game Items
The current manual divides 36 free-game cargo items into 12 Raw Materials, 11 Intermediate Products, 3 Booster Products and 10 End Products.
Type versus handling
Raw, intermediate, booster and end-product describe a cargo's production-chain role. Handling specialization is a separate field in the database. Do not infer vehicle compatibility from production type or assume a specific vehicle has been verified.
Trace named records
Follow a cargo record to its producer and consumer, then inspect the corresponding industry and current town demand. Campaign-only cargo is outside the 36-item free-game table. Booster inputs must not silently become mandatory recipe ingredients.
Evidence and planning limits
The current manual was checked on October 13. Exact delivery deadlines, vehicle capacities and unresolved producer/booster conflicts remain explicitly Unknown or held. The chain planner accepts your observed scenario; it supplies no invented TF3 production ratios.
Connected operations
Parent: Transport Fever 3 Cargo Types & Production Relationships ↗
Next action: Transport Fever 3 Cargo Types & Production Relationships ↗
Planning tool: Cargo Chain Planner ↗
Version and changes: Update desk ↗
Sources and verification
Facts are attributed to official post-launch documentation. Procedures are editorial inspection advice; they do not claim a tested save or release-build benchmark.
Last checked: 2026-10-13 · Evidence before estimates · Corrections