Waypoints and route control
Waypoints are placed through the Line Manager without first building a dedicated waypoint sign.

What we know
Operations schematicConceptual
Locate the first persistent queue
ApproachRoad or rail access
Loading positionService time
DepartureExit clear?
Downstream pathCan the line move?
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Inspect the intended route before inserting a waypoint.
- Use the smallest set of points that expresses the route you need.
- Check the complete return path and maintenance access after changing it.
A mistake to avoid
A waypoint cannot repair disconnected infrastructure or create available maintenance capacity.
What still needs live data
Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.
Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.
Put it to work
Open toolnetwork checklist
Use your own scenario values. No guessed TF3 presets.
Official sources
Infrastructure dev blogHighlights dev blogSource verification: September 25, 2026. Evidence policy and source ledger.