TRANSPORT FEVER 3INDEPENDENT WIKI · OPERATIONS ATLASLaunch · Sep 29

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Transport Fever 3 Wiki/Is Transport Fever 3 multiplayer?/multiplayerPlan your first network/guides/first-networkPlanning mistakes to avoid/guides/common-mistakesRelease date & launch guide/release-dateYour first transport network/beginner-guideWhat is new in Transport Fever 3?/featuresPlatforms & stores/platformsStandard, Deluxe & Collector’s editions/editionsPreorder guide/preorderWhat is in the preorder pack?/preorder-bonusSystem requirements/system-requirements

Systems

Wiki index/wikiGuides for every stage of your network/guidesNetwork operations/networksCity operations & growth/citiesMaps & environments/maps

Tools

Planning tools/tools

Sources

Source ledger/sourcesAbout this wiki/aboutCorrections/corrections

Release

Release updates/updates

Networks

Rail line priority/networks/line-priorityWaypoints and route control/networks/waypointsUnderground trams and tram-trains/networks/underground-tram

Cargo

Designing a logistics hub/cargo/logistics-hubs

Cities

Municipal regions and local effects/cities/municipal-regionsPassenger satisfaction/cities/satisfactionThe city delivery rating/cities/deliveryNoise and station placement/cities/noisePollution across the city region/cities/pollution

Modes

Headquarters placement and upgrades/tycoon/headquartersDifficulty and simulation settings/tycoon/difficultyMod browser and mod.io/mods/mod-browserInstalling and managing mods/mods/installCross-platform mods/mods/cross-platformMod compatibility checks/mods/compatibilityModel Editor and creation tools/mods/model-editorAdapting Transport Fever 2 mods/mods/transport-fever-2-conversionA mod troubleshooting checklist/mods/troubleshooting
Networks / Field manual

Rail line priority

Line priority lets a service receive preference when trains compete for the same rail infrastructure.

Official systemsSources checked September 25, 2026Pre-release guide
Lane directions and road intersection configuration
Lane directions and road intersection configuration · Official pre-release image ↗
The confirmed picture

What we know

Services begin at normal priority; the player can assign different priorities. ↗

Higher-priority trains reserve farther ahead. Lower-priority trains may wait at signals. ↗

Priority works with the path reservation system; it does not create another track or platform. ↗

Operations schematicConceptual

Locate the first persistent queue

ApproachRoad or rail access
Loading positionService time
DepartureExit clear?
Downstream pathCan the line move?
An inspection order for finding a bottleneck, not a capacity simulation.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Identify the service whose delay matters most.
  2. Check where its path overlaps lower-priority traffic.
  3. Use the visualizer to understand the conflict, then test the actual junction in the released build.
  4. Recheck freight delivery timing after favoring a passenger service.

A mistake to avoid

Prioritizing every service removes the distinction you were trying to create. Exact arbitration and timing remain unverified.

Verify at launch

What still needs live data

Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.

Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Infrastructure dev blogHighlights dev blog

Source verification: September 25, 2026. Evidence policy and source ledger.