Transport Fever 3 WikiReleasing Sep 29, 2026
Cities / Field manual

Company progression

Company growth adds management choices alongside expanding the transport map.

Official systemsChecked September 8, 2026Pre-release guide
Town happiness and street service interface
Town happiness and street service interface · Official pre-release image ↗
The confirmed picture

What we know

The Tycoon material confirms headquarters development, progression and special perks.

Landmarks are connected to company achievements and investment.

Operations schematicConceptual

From company growth to new choices

World developmentPopulation growth
Company rankNew unlocks
Headquarters & perksInvestment choices
Regional effectsPlacement matters
Official progression relationships, without unlock thresholds or perk magnitudes.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Choose improvements around a current network need.
  2. Track the cost and consequence of progression choices in the live build.

A mistake to avoid

No perk efficiency ranking is justified without verified values.

Verify at launch

What still needs live data

Progression thresholds, unlock requirements and perk effects.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

city growth diagnostic

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Tycoon dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.