TRANSPORT FEVER 3INDEPENDENT WIKI · OPERATIONS ATLASLaunch · Sep 29

Start

Transport Fever 3 Wiki/Is Transport Fever 3 multiplayer?/multiplayerPlan your first network/guides/first-networkPlanning mistakes to avoid/guides/common-mistakesRelease date & launch guide/release-dateYour first transport network/beginner-guideWhat is new in Transport Fever 3?/featuresPlatforms & stores/platformsStandard, Deluxe & Collector’s editions/editionsPreorder guide/preorderWhat is in the preorder pack?/preorder-bonusSystem requirements/system-requirements

Systems

Wiki index/wikiGuides for every stage of your network/guidesNetwork operations/networksCity operations & growth/citiesMaps & environments/maps

Tools

Planning tools/tools

Sources

Source ledger/sourcesAbout this wiki/aboutCorrections/corrections

Release

Release updates/updates

Networks

Rail line priority/networks/line-priorityWaypoints and route control/networks/waypointsUnderground trams and tram-trains/networks/underground-tram

Cargo

Designing a logistics hub/cargo/logistics-hubs

Cities

Municipal regions and local effects/cities/municipal-regionsPassenger satisfaction/cities/satisfactionThe city delivery rating/cities/deliveryNoise and station placement/cities/noisePollution across the city region/cities/pollution

Modes

Headquarters placement and upgrades/tycoon/headquartersDifficulty and simulation settings/tycoon/difficultyMod browser and mod.io/mods/mod-browserInstalling and managing mods/mods/installCross-platform mods/mods/cross-platformMod compatibility checks/mods/compatibilityModel Editor and creation tools/mods/model-editorAdapting Transport Fever 2 mods/mods/transport-fever-2-conversionA mod troubleshooting checklist/mods/troubleshooting
Modes / Field manual

Headquarters placement and upgrades

The headquarters gives a growth bonus to the nearest city. Company progression unlocks expansions and additional advantages.

Official systemsSources checked September 25, 2026Pre-release guide
Map editor terrain tools and configuration
Map editor terrain tools and configuration · Official pre-release image ↗
The confirmed picture

What we know

Rank is tied to world population growth, so progress is not limited to the headquarters city. ↗

Later headquarters expansions add bonuses. ↗

Municipal placement also matters for landmarks and environmental effects. ↗

Operations schematicConceptual

Choose the mode around the journey

Road & tramStreet and terminal access
RailTrack and station planning
WaterPier and inland transfer
AirAirport and ground connection
Planning questions for supported modes; no invented ranking or cost values.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Choose a city where the network can support additional growth.
  2. Check the six ratings before relying on a growth bonus.
  3. Expand other connected towns as well as the headquarters region.

A mistake to avoid

Exact bonus percentages and rank thresholds need release-build verification. A bonus is not a substitute for unmet needs.

Verify at launch

What still needs live data

Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.

Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Tycoon dev blog

Source verification: September 25, 2026. Evidence policy and source ledger.