Build a documented production chain end to end
The released manual lists required inputs, outputs and optional boosters for 32 free-game industries. Some cargo and industry tables disagree, so disputed relationships remain held rather than becoming guessed recipes.
Quick facts
- Documented answer
- The released manual lists required inputs, outputs and optional boosters for 32 free-game industries. Some cargo and industry tables disagree, so disputed relationships remain held rather than becoming guessed recipes. ↗
Check the rule before building the chain.
The official free-game rule names Sheet Metal, Fish and Meat, but its OR grouping is unresolved. These are documented cargo names, not a confirmed simultaneous recipe. The Canning Factory record remains held.
Read the official OR wording and compare the recipe in your installed industry window before supplying this facility. No alternative grouping, quantity or runtime recipe is inferred. Compare sources ↗
Browse 36 documented free-game cargo categories
| Cargo | Handling category | Cargo type |
|---|---|---|
| Crude Oil | Liquid | Raw Material |
| Fuel | Liquid | End Product |
| Sand | Bulk | Raw Material |
| Grain | Bulk | Raw Material |
| Logs | Flatbed | Raw Material |
| Steel | Flatbed | Intermediate Product |
| Canned Food | Goods | End Product |
| Glass | Goods | Intermediate Product |
| Fish | Goods | Raw Material |
| Vegetables | Goods | End Product |
| Planks | Flatbed | Intermediate Product |
| Meat | Goods | Raw Material |
| Fertilizer | Bulk | Booster Product |
| Tools | Goods | Booster Product |
| Beverages | Goods | End Product |
| Books | Goods | End Product |
| Bricks | Goods | End Product |
| Cement | Bulk | End Product |
| Chemicals | Liquid | Intermediate Product |
| Clay | Bulk | Raw Material |
| Clothes | Goods | End Product |
| Coal | Bulk | Raw Material |
| Dyes | Liquid | Intermediate Product |
| Fabric | Goods | Intermediate Product |
| Furniture | Goods | End Product |
| Iron Ore | Bulk | Raw Material |
| Machines | Flatbed | Booster Product |
| Paper | Goods | Intermediate Product |
| Plastic | Goods | Intermediate Product |
| Rubber | Liquid | Raw Material |
| Sawdust | Bulk | Intermediate Product |
| Sheet Metal | Flatbed | Intermediate Product |
| Stone | Bulk | Raw Material |
| Tires | Goods | Intermediate Product |
| Vehicles | Flatbed | End Product |
| Wool | Goods | Raw Material |
Official Industries & Cargo manual · Last verified October 2, 2026 · Release-build version: Unknown.
Procedure
Choose a demanded output and follow its industry's required inputs to their producers. Build and verify each transport handoff, including warehouse transfers where needed. Add optional boosters only after the required chain works and its output has a reachable consumer.
Diagnose the result
If production stops, inspect required stocks before worker or booster supply. If output accumulates, inspect pickup and final demand. For Canning Factory's ambiguous input grouping or Fertilizer's disputed producer, read the conflict note and the live facility rather than assuming a ratio.
Common mistake
Turning an ambiguous printed recipe into a confident input-output formula.
Evidence and version scope
The cited official manual supports the documented interface and mechanics. The procedure above is editorial guidance for inspecting your own save; it is not a claim of a tested speedrun or a guaranteed outcome. Record your installed version, gameplay settings and mods when comparing results. Release-build version: Unknown.
Connected operations
Parent: Transport Fever 3 Industry Database — Recipes, Climates & Boosters ↗
Next action: Transport Fever 3 Industry Database — Recipes, Climates & Boosters ↗
Planning tool: Cargo Chain Planner ↗
Version and changes: Update desk ↗
Sources and verification
Facts are attributed to official post-launch documentation. Procedures are editorial inspection advice; they do not claim a tested save or release-build benchmark.
Last checked: 2026-10-02 · Evidence before estimates · Corrections