Transport Fever 3 WikiReleasing Sep 29, 2026
Modes / Field manual

Tycoon mode

Tycoon focuses on building and managing a transport business with adjustable challenge.

Official systemsChecked September 8, 2026Pre-release guide
Map editor terrain tools and configuration
Map editor terrain tools and configuration · Official pre-release image ↗
The confirmed picture

What we know

Official material confirms preset difficulty levels and individual system settings.

Contracts, loans and company progression extend the management layer.

Operations schematicConceptual

Choose the mode around the journey

Road & tramStreet and terminal access
RailTrack and station planning
WaterPier and inland transfer
AirAirport and ground connection
Planning questions for supported modes; no invented ranking or cost values.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Choose economic settings before comparing two scenarios.
  2. Start with a measurable delivery objective and evaluate its ongoing cost.

A mistake to avoid

Results from different difficulty settings should not be compared as identical conditions.

Verify at launch

What still needs live data

Default settings, difficulty modifiers and progression thresholds.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Tycoon dev blogSteam store

Last editorial review: September 8, 2026. Evidence policy and source ledger.