The city delivery rating
The delivery rating reflects whether goods reach the city within their expected delivery time.

What we know
Operations schematicConceptual
Deliveries and the town feedback loop
Passenger & cargo deliveriesEarn growth experience
City ratingsScale effectiveness
GrowthChanging town
New demandRevisit the network
How to approach the decision
Editorial planning advice based on the confirmed systems above.
- Budget for loading, waiting, movement and transfers.
- Inspect the slowest repeated stage rather than only maximum vehicle speed.
- Use observed timings in the delivery planner; exact game deadlines are not prefilled.
A mistake to avoid
A route may earn money while still damaging the delivery rating. Profit and growth are different checks.
What still needs live data
Exact numerical values, release-build menus and reproducible gameplay tests will be added only after verification.
Exact values and operating advice are added after testing against a recorded game build. Check the source date before relying on a number.
Put it to work
Open toolcity growth diagnostic
Use your own scenario values. No guessed TF3 presets.
Official sources
Tycoon dev blogIndustries & Cargo dev blogSource verification: September 25, 2026. Evidence policy and source ledger.