Transport Fever 3 WikiReleasing Sep 29, 2026
Start / Field manual

What is new in Transport Fever 3?

The announced systems deepen freight control, road design, company management and modding.

Official systemsChecked September 8, 2026Pre-release guide
Grand historic railway station in city
Grand historic railway station in city · Official pre-release image ↗
The confirmed picture

What we know

Warehouses, cargo categories and loading control reshape freight.

Lane connections, tram-trains and path-based signaling expand network design.

Town development responds to service quality and environmental impact.

Operations schematicConceptual

From origin to final delivery

Origin storageCargo waits here
CollectionMatch category
Transfer hubCheck onward leg
Final customerConfirm demand
Conceptual cargo lifecycle. No recipe quantities or timing values are implied.
From information to action

Before you decide

Editorial planning advice based on the confirmed systems above.

  1. Choose a system below to understand its confirmed relationships.
  2. Use the planning tools for scenarios while exact game values await launch.

A mistake to avoid

Do not assume a familiar TF2 term implies an unchanged formula.

Verify at launch

What still needs live data

Final balance, complete rosters and measured performance.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Industries & Cargo dev blogInfrastructure dev blogTycoon dev blogHighlights dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.