Transport Fever 3 WikiReleasing Sep 29, 2026
Modes / Field manual

Map Editor

The announced in-game Map Editor supports creating and sharing custom worlds.

Official systemsChecked September 8, 2026Pre-release guide
Map editor terrain tools and configuration
Map editor terrain tools and configuration · Official pre-release image ↗
The confirmed picture

What we know

Steam confirms terrain sculpting, ground painting and vegetation tools.

The Highlights blog discusses easier in-game arrangement and export for creators.

Operations schematicConceptual

Choose the mode around the journey

Road & tramStreet and terminal access
RailTrack and station planning
WaterPier and inland transfer
AirAirport and ground connection
Planning questions for supported modes; no invented ranking or cost values.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Choose climate and terrain around the transport problem you want to explore.
  2. Check resource availability before outlining an industrial scenario.

A mistake to avoid

A scenic map still needs compatible routes and resources for an economic scenario.

Verify at launch

What still needs live data

Map-size limits, import formats and release-build editing workflow.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

network checklist

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Steam storeHighlights dev blog

Last editorial review: September 8, 2026. Evidence policy and source ledger.