Node-based terrain generation
The TF3 terrain generator uses a node-based process that passes information between generation stages.
Plan the operation
Begin with a copy of an existing climate setup. Trace how biome distribution, height generation and decorative placement depend on earlier stages.
Check the result
Test a single stage change and compare the resulting terrain before adding more edits. Exact node APIs require the released creator documentation.
Connected operations
Parent: Maps & environments ↗
Next action: Climate zones ↗
Planning tool: Network Checklist ↗
Version and changes: Update desk ↗
Sources and verification
Official facts are distinguished from editorial inspection advice. Exact hidden formulas, unobserved values and unverified launch behavior are not supplied.
Last checked: 2026-09-26 · Evidence before estimates · Corrections