Transport Fever 3 WikiReleasing Sep 29, 2026
Environment / Field manual

Biomes & map planning

Generated maps combine distinct biomes and terrain, creating different route-building constraints.

Official systemsChecked September 8, 2026Pre-release guide
Green countryside towns and transport routes
Green countryside towns and transport routes · Official pre-release image ↗
The confirmed picture

What we know

Steam confirms random maps with distinct biomes.

The environment is divided into four climate zones.

Operations schematicConceptual

Survey before building

TemperateCheck terrain
SubarcticCheck source options
AridCheck available inputs
TropicalCheck crossings
Four climate zones. Confirm resource availability on the actual generated map.
From information to action

How to approach the decision

Editorial planning advice based on the confirmed systems above.

  1. Survey steep terrain, waterways and town positions before buying infrastructure.
  2. Compare the whole route footprint, including terminal access.

A mistake to avoid

A biome label alone does not establish construction cost or resource output.

Verify at launch

What still needs live data

Biome catalog, resource distributions and terrain cost values.

We will update this guide before opening individual database records. Unverified shells are excluded from search and the sitemap.

Put it to work

cargo chain planner

Use your own scenario values. No guessed TF3 presets.

Open tool

Official sources

Steam store

Last editorial review: September 8, 2026. Evidence policy and source ledger.